AI Insights · Timothy · July 2024
Top 5 Mech Games on Android in South America: Q2 2024 Performance
Discover the performance trends of the top 5 mech games on Android in South America during Q2 2024, including weekly downloads, revenue, and active users.
Throughout the second quarter of 2024, the top 5 mech games on Android in South America demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game:
War Robots Multiplayer Battles experienced a notable fluctuation in weekly revenue, peaking at approximately $44.7K in the last week of April and maintaining a stable range around $41K-$43K for most of June. Weekly downloads saw an initial high of around 71K in early April but gradually declined to approximately 37.4K by the end of June. Active users hit a high of about 404K in the second week of April, followed by a decline, closing the quarter at around 324K.
Mech Arena - Shooting Game showed consistent weekly revenue, peaking at roughly $9.5K in mid-June, with a low of around $6.6K in late May. Download numbers were highest in early April at about 20.3K, but they dipped significantly, reaching around 7.5K in late June. The active user base started at approximately 173K in early April, declining to around 123K by the end of June.
TRANSFORMERS: Earth Wars had a modest revenue performance, peaking at around $1.6K in the last week of June. Weekly downloads fluctuated, with a notable spike to approximately 4.6K in late April and a more stable range around 1.5K-2.2K for most of the quarter. Active users peaked at around 16.7K in late April but generally hovered around 11K-13K throughout the rest of the quarter.
Super Mecha Champions showed minimal revenue activity, peaking at about $1K in early May. Download data were sparse, with only a single week recording 56 downloads in late April. Active users were negligible, with a single recorded week showing 41 users.
Wing Fighter demonstrated impressive growth in weekly revenue, peaking at around $1.2K in mid-June. Download figures were highest in late April at about 7.6K, although they dropped to zero by the end of June. Active users increased significantly, reaching approximately 14.9K in mid-June, before declining to around 9.8K by the end of the quarter.
For more comprehensive insights and detailed data, visit Sensor Tower.